Capture & Auto-Touch: This is a utility for people with disabilities – Macro, Auto Mouse, Auto Clicker, Auto Remote Control, Image Analysis Auto Clicker

Compared to other similar applications, it analyzes the screen to find out where it needs to be touched. It also reuses repetitive operations through the concept of grouping and target binding for easy setup and use.
When defined images appear on the screen, it compares and analyzes them and if they match, it automatically touches them. Users can save specific sections through the capture system and analyze the images when the saved images are played back on the screen and automatically touch them when they match.
Users can also easily and conveniently adjust the part of the image to be captured, and after image matching and analysis, set the automatic touch point freely.
The capture screen can be executed when the user needs it, and it is saved as a still image instead of shooting video clips.
This application has three targets – normal target, swipe target and capture target.
The normal target is to touch a specific point and the swipe target is to swipe the screen from left to right or up and down.
The capture target can be automatically touched when it matches the image displayed on the screen as defined by the user.
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    To create a capture target. 1;

    1. press the Start button on the screen
    2. The overlay menu pops up
    3. click on the square shape in the overlay menu
    4. Select the desired image from the real device
    5. Press the Confirm button on the pop-up window
      Then the capture target is generated.

    A group is a collection of targets.
    The user needs to arrange the targets and then save them as a group.
    The user can create different groups and the targets can be called out to specific groups.
    If the user needs to repeat a task, group the targets and then play them back by calling up the group.
    Create a general group to call out targets as it can call out this group and other groups.
    When a capture target misses a match, the user can call up a specific group. After a successful match, the user can add more general targets to bring up another group.
    When the user plays back, it can display the group currently set in the overlay menu.
    When a group of targets is running, if the target is activated to bring up another group, it will run the other group first and then go back to the original group to run.
    For example, group 1 has target A, target B and target C, group 2 has target D, target E and target F. If target B is set to call out group 2, the running order will be;
    Target A – Target B – Target D – Target E – Target F – Target C
    If target C is called out as set in group 1 above, the above operations will be performed without interruption.

    Targets can be set to wait for a period of time before touching or a period of time after touching. And you can select large shapes and small shapes to arrange targets starting from the edge of the screen.

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