Capture & Auto-Touch: This is a utility for people with disabilities – Macros, Auto Mouse, Auto Clicker, Auto Remote Control, Image Analysis Auto Clicker

In contrast to other similar applications, it analyses the screen to find out where it needs to be touched. It also reuses repetitive actions through the concept of grouping and target binding for easy set up and use. When defined images appear on the screen, it compares and analyses them, and if they match, they are automatically touched. The user can save specific sections through the capture system and when the saved images are played back on screen, the images are analysed and automatically touched when matched. The user can also easily and conveniently adjust the part of the image to be captured and, after image matching and analysis, freely set the automatic touch point. The capture screen can be executed when the user needs it and it is saved as a still image rather than a captured video clip. The application has three targets – normal target, swipe target and capture target. A normal target is a touch on a specific point and a swipe target is a swipe from left to right or up and down the screen. A capture target can be automatically touched when it matches a user defined image displayed on the screen. To create a capture target;

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      1. press the Start button on the screen
      2. The overlay menu pops up
      3. click on the square shape in the overlay menu
      4. Select the desired image from the real device
      5. Press the Confirm button on the pop-up window Then the capture target is generated.

      A group is a collection of targets. The user needs to arrange the targets and then save them as a group. The user can create different groups and the targets can be called out to specific groups. If the user needs to repeat a task, group the targets together and then play them back by calling up the group. Create a normal group to call out targets as it can call out this group and other groups. When a capture target misses a match, the user can call up the specific group. After a successful match, the user can add more general targets to bring up another group. When the user plays back, it can display the group currently set in the overlay menu. When a group of targets is running, if the target is activated to bring up another group, it will run the other group first and then go back to the original group to run. For example, there are targets A, B and C in group 1 and targets D, E and F in group 2. If target B is set to call out group 2, the running order will be; Target A – Target B – Target D – Target E – Target F – Target C If target C is called out as set in group 1 above, the above operations will be performed without interruption.

      Targets can be set for a waiting time before touch or a period of time after touch. and targets can be arranged by selecting large and small shapes starting from the edge of the screen.

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